Sneak peek
Version 1.3
The biggest update since the game came out: a second endless mode, a challenge that changes every day, and a field full of bricks that do things. Arriving alongside iOS 27, in a month or two.
Endless Mayhem
Endless mode, let off the leash. The field descends as it always did, but now the bricks fight back: they fall, wander, spin, explode, refill their neighbours and open portals across the screen. New power-ups act on the paddle rather than the ball, and there are enough of them that no two runs go the same way.
Daily Challenge
One level, one run, the same for everybody, every day. A day picks a mode, a level and a couple of twists - Fog of War hides the field until you hit it, Drought makes power-ups scarce, One Life means what it says - and your first attempt is the one that counts. Play it again afterwards as much as you like; those runs are practice, and are labelled as such.
Bricks that are not rectangles
A brick is now two things: what it does when the ball arrives, and what it is like. Those are independent, so any behaviour can wear any style - which is how you get a spinning indestructible brick, an obstacle you cannot remove that shows you a different angle every time the ball reaches it.
Twenty-two more ways to change a run
The existing twenty-eight are untouched. These are new, and a good third of them are working against you - green awards points and helps, red deducts and does not. Most run on a clock, and a second one of the same kind extends it rather than starting it over.
And the rest of it
Smaller things, mostly asked for by the people who play it.
Ring timers
Power-up timers moved from a bar under each icon to a ring around it, so you can read what is running at a glance.
Run stats
Every endless run now ends with its own numbers: height, time, paddle hits, bricks destroyed, and which power-ups you kept missing.
Recents
Pause mid-run and the reference pages show what you have actually collected this run, and what each one did.
New menus
Every mode has its own menu with the right leaderboard on it, and a finished run returns to the one it started from.
Carry on
Close the app mid-run and it picks up where you left off, daily challenges included.
Scores that count up
Finish a level or a run and the numbers tally up to where they landed, with the ticking to match.
Want to play it early?
There will be a public TestFlight for 1.3 so you can break it before everybody else does. The link is waiting on Apple's review of the beta.
Email contact@giga-ball.app with "TestFlight" in the subject and you will be added to the waiting list.