Giga-Ball
Sneak peek

Version 1.3

A new endless mode with more mayhem, a Daily Challenge for a new game every day, plus a host of new power-ups and brick types. In beta testing now.

New mode

Endless Mayhem

An endless mode with new bricks and power-ups. Bricks fall, move, spin, explode, spawn new bricks and open portals. 37 new power-ups affect the ball, the paddle and the field.

37 new power-ups Portals Moving bricks Its own leaderboard
Screenshots coming soon
New bricks

New brick types

A brick now has a shape, a size, a movement and an action when hit. These combine, so a brick can be, for example, a spinning diamond that explodes.

Shapes

RoundNo sharp edges.
ConvexPointed. Off-centre hits bounce off wider.
ConcaveNotched. Hits near an edge bounce back inward.
WedgeA triangle. Hits on the slope all leave in the same direction.
DiamondEvery face is angled.
SquareEvery side the same length.

Sizes

TinyA quarter of a normal brick.
BigFour times the size of a normal brick.

Movement

SpinningTurns on the spot, and the bounce angle turns with it.
FlashingFlashes on and off.
BreathingShrinks and grows.
MovingSlides side to side into the empty spaces next to it.
GravityFalls into empty space below it.

When it is hit

FixedFixed in place when hit, and destroys any brick that runs into it.
DirectionalCan only be destroyed from one side.
ExplodingDestroys the bricks around it, every time it is hit.
SpawnerCreates new bricks around it every time it is hit.
PortalSends the ball through a portal.
Power-UpContains a power-up that activates when hit.
Screenshots coming soon
New power-ups

37 new power-ups

The existing 28 power-ups are unchanged. The new ones are in Endless Mayhem: 19 help, 12 hinder, and 6 are neither. Timed power-ups show a ring around their icon, and collecting the same one again extends it.

Helpful

Multi-BallAdds another ball, up to four in play.
Wrecking BallDestroys every brick it hits, whatever it is.
Ball AuraA glow around the ball destroys whatever it touches.
Laser BeamA laser beam fires from the ball, destroying every brick it hits.
ClusterFires a group of small balls from the paddle that destroy the first brick they hit.
HaloAn arc of light over the paddle destroys every brick inside it.
Brick CullDestroys bricks at random.
Brick RetreatPushes the whole field back up two rows.
Brick DescentBrings the field down continuously while it runs.
Aimed StickyThe ball sticks to the paddle and you choose the launch angle.
Auto-AimThe ball leaves the paddle aimed at the nearest brick.
Ball ControlMoving the paddle steers the ball.
Ball SpinFriction off the paddle curves the ball's path.
MagnetismThe ball is drawn back towards the paddle.
PortalThe ball enters a portal via the paddle.
Ball TrajectoryDraws the ball's path ahead of it.
Landing MarkerMarks where the ball will land.
Safety PaddleAdds a second paddle below the lowest bricks, for 5 hits.
Mirror PaddleAdds a second paddle that mirrors yours.

Harmful

Reversed Paddle ControlThe paddle moves the opposite way to your finger.
Inert PaddleThe paddle stops steering the bounce.
Flipped Bounce AngleThe paddle's effect on the bounce is reversed.
Random BounceThe ball bounces erratically.
Ghost BallThe ball turns invisible above the lowest bricks.
Split PaddleThe paddle breaks into pieces with gaps between them.
Convex PaddleThe paddle becomes convex.
Concave PaddleThe paddle becomes concave.
Wavy PaddleThe paddle becomes wavy.
Wedge Left PaddleThe paddle becomes a wedge facing left.
Wedge Right PaddleThe paddle becomes a wedge facing right.
Brick InfillAdds bricks into empty spaces.
New mode

Daily Challenge

One challenge a day, the same for every player. Each day sets a game mode with one or more new twists to keep you on your toes. One attempt to post to the daily leaderboard. Completed challenges and past challenges can be free played for 30 days.

Same challenge worldwide 20 twists One scoring attempt Streaks Daily leaderboard

The twists

One LifeStart with only 1 ball.
Extra BallsTwo extra balls are provided.
No Power-UpsJust the paddle, the ball and the bricks.
No Good NewsBad power-ups only.
No Bad NewsGood power-ups only.
Power ShowerPower-ups are more frequent.
DroughtPower-ups are rare.
Always OnOne power-up is permanently active.
FoggyEvery brick starts invisible.
MirroredFlips the level horizontally.
Upside DownFlips the level vertically.
Brick SwapBrick types are swapped around.
LandslideBricks descend continuously.
No BreaksThe pause button is disabled.
Time Trial90 seconds, with unlimited balls.
Extra MayhemBrick variety is dialled up.
Full DeckEverything is in play from the start.
Level PeggingRarity rules are removed.
MonochromaticAll colour is drained from the game.
Theme daysOne theme is applied for the day.
Screenshots coming soon

Other changes

Quick play buttons

Each mode on the main menu now has a quick play button to jump right into the action.

Ring timers

Power-up timers are shown as a ring around each icon.

Recent items

When paused, the reference pages list the power-ups and bricks from the current run first.

Resume

Closing the app mid-run saves the game, including Daily Challenges.

Liquid Glass

On iOS 26 and later the menus use Liquid Glass. Earlier versions keep the current look.

Statistics

Statistics are split by mode and add best ball, hits per ball and, in the endless modes, the most effective power-up.

iPad multitasking

Now the window can be resized and reshaped on the iPad.

120Hz

Runs at up to 120 frames per second on ProMotion displays.

Accessibility

Buttons are labelled for VoiceOver, and the system Reduce Motion setting is followed.

Beyond 1.3

What comes after

Planned for later releases. Existing packs and leaderboards will not change.

  • More accessibility controls
  • Better support for localisation
  • Home Screen widget
  • Improved continuity between your devices
  • Daily Challenge notifications
  • New Classic Mode level packs
  • Even more new game modes
  • More device compatibility